Day 28 – Demo

Todays 45 has been spent trying to get Flash export working and I’ve finally done it!

That mean’s I can now share a demo.!

So, it’s obviously WIP, things to bear in mind

  • All text and numbers are slightly miss aligned (not sure why, they are fine on the iphone).
  • The green canisters that appear dont do anything yet.
  • Air miles and coins can’t be spent.

I’d love to hear what you like and what you don’t like.

Anyway the demo is in the ‘play’ section!

Day 4 – A brave new start!

Wow!!

So, I’ve certainty impressed myself in my 45! Having the focus of proper goals has supercharged my progress, so much so that in 45 min’s I’ve gotten together a very basic version of Jetpack Joy together!Not only have I done that, I’ve also started to add my influence so that already it’s starting to look, play and feel unique.

The biggest change so far is that the maps are no longer pre-defined. Because they aren’t predefined I’ve increased te FPS to a solid 65! The reason? Unlike before there is no map, so there are no objects to load, instead the objects are generated on the fly. I’ve managed to create a parallax scroll, this gives the impression that the character is moving fast when in-fact he’s not moving at all!

So in reality there are only a few objects ever moving on the screen at one time meaning the game is much more resourceful!

The video shows really early WIP, things aren’t perfect but you can get an idea where I’m going with the game!