Portable Power

So I’m not entirely sold on my custom case, as much as the polymorph is amazing stuff, without a pasta roller and a hell of a lot of clay I can’t get the shapes right and it’s just looking wrong… All wrong. So i’m going to have to rethink that aspect.

Anyway I need my console to be portable, which means batteries! I mentioned the ones I want to purchase in my first post, problem is; I’m a bit short of cash at the mo and can’t really afford them. So in the mean time I went on the hunt.

I found this little beast:

I got it from a boot fair a few years back, it’s a mega drive console with 6 embedded games, unfortunately the embedded games are crap (apart from sonic 2 and coloumns) anyway I was looking at it and thought I’d do a quick Google on it and see if its worth anything. Unsurprisingly it’s not worth anything, but what was interesting is Ben Heck had taken one apart and made a fully functional Mega Drive out of one by removing the embedded chip and soldering on a cart port.

For a few seconds I was thinking of embedding it into my console, but then thought better of it. What it does have though is a battery box and 3 AA batteries, maybe enough to power a screen?

Well, there’s only one way to find out, rip it open!

I cut a power cord up from an old phone and jammed the two ends into the battery port.

On the circuit board I tried a few combinations of “solder rubbing” that is running the “powered” cables over the solder points by the AC in to see if anything would happen. Would you believe it?! It only bloody lit up the screen!

This is great, the only issue now is I can’t solder it into place and this is why, look at the state of it, not only is it ruined, it’s massive!

I can’t risk messing up the circuit board so for now until I get some more money the project is hold, I need to get that soldering iron before moving on. I may, just for now try and glue gun it into place….

Something slightly different

So my 45 a day is slightly different at the moment, it’s still around game development but with the inclusion of a games console!

With my new Pi I’ve been struggling to think what to do with it, not that I’ve no idea, more that I have too many ideas. However last night I decided, I’m going to make myself a console to play my games on, oh and some emulated games, oh and a multimedia center! Because it’s my console I can decide what I want it to do, so here is my wish list:

  • Must play my flash/html 5 games
  • Must allow wired and non wired controllers
  • Must be portable
  • Must have a screen
  • Must run any emulators through the RCA jack (for best old school results)
  • Must play sound through speakers
  • Must output through HDMI (if required)
  • Must be able to change the SD card with ease
  • Must handle multimedia

Sounds like a lot and maybe it is, I’ve never done anything like this before but I figured fuck it, i’ll give it a go.

So last night I searched the house for some kind of housing unit, which is when I stumbled across my little girls portable DVD player. Luckily it’s a two part DVD player, it came with two screens for the car.

 

I figured I would have a look in the second screen to see what’s inside, turns out not alot! So I instantly dropped my PI in there and checked I could close it all up and surprise surprise it was fine!

Oh and it it has an RCA jack, so all I need to do is cut open a VGA cable split it and solder it onto the jack right? Yup, before soldering I tested it and to my surprise it worked! I know there’s no reason why it shouldn’t but this is all new to me so little things that work first time make me smile!

BTW I haven’t soldered anything for years, the last time was when I was at uni and I soldered a little digital clock set from Maplins, I blew it when I switched it on because my solder was all over the show. So needless to say I was surprised to see my soldering skills had slightly improved, maybe it was the beer in the other hand that help :)

Anyway, I plugged everything in and checked it was running and happy days, it was.

I then went ahead with no real thought or planning about putting some entry holes into the case so that I could plug and remove both the SD and power port. There was no planning and I soon realised after “drilling” my holes I didn’t actually need the power hole, I’ll explain why later.

Why drilling in quotations? Well I actually used a Dremel with a wet stone sanding head and used the edge of the wet stone to pierce the plastic before “smoothing” off the edges, I should have been wearing a mask because now all the plastic particles are in my nose and throat, but you live and learn.

I mounted the PI inside and gave it all another quick proud test before heading off to bed. I’m actually generally surprised how well it’s looking, to be fair I’ve seen worse.

So now the plan is to get the following battery housing case and batteries. Im going to take the housing case apart and stretch the switch to the top of my housing then use a USB to power a hub, the hub will power the PI and any other peripherals attached, I’m also hoping to wire the screen into this somehow. I’ve no idea if this will work but there’s only one way to find out, worse I’ll do is blow the screen but we will see.

 

 

Rifts

Keeping this update really short because ’Back to the future’ is on TV :-)

Been spending a bit of time on my controls, trying to tighten them up I still feel they need a bit more work but they are getting there, getting better!

I’ve started to introduce the story and I’m currently working on introducing a little spirit guy that will feed you the story as you play through the game.

The story itself is coming on well.

Ive also been playing around tidying up some of the assets and collision detection, again it’s getting better but still more work is needed.

Untitled game – Anti Gravity

I added antigravity to the game today :-)

This is really fun and introduces more puzzel solving solutions, currently it can be switched on and off, but I may change this so that it is time based running down once it’s turned on to add a bit of pressure.

I’m also toying with the idea of having baddies that you can kill in a variety of ways, I want to encourage experimentation and exploration, part of me is thinking I should extend the levels making them much larger but then again I like being restricted to the little area as it means I can focus more on the puzzels and not just “filling space”

I’m trying to think of another “power” that can be used to mix things up, I want to avoid “bullet time” as it’s done to death but I want something along those lines. Anyway here is a little video of my progress! (I’m aware of the big old collision detection bug at the end of it :-) )

 

My New Game

So here it is, the game I’ve been tinkering with for the last few days. It’s not a new concept of mine, I did something like this a few months back and now decided I want to take it a bit further.

I’ve spent some time trying to come up with a goal and that goal at the moment is to get the key to the gate as quickly as you can collecting gems along the way!

I’m not sure if it will stay like this, I’m still tinkering. You’ll notice in the game that you can create rift’s in time and space (portals) that allow you to travel to tagged areas; also later in the video I start flipping gravity. These tools will become collectable along the way making achieving higher scores much easier.

Anyway, I’m not tying anything down at this stage. Oh, and yes the graphics are heavily inspired by Fez :-)

Anyway I hope you enjoy the little video:

 

Catching up

Well… It’s been ages since I thought about updating my dev diary.

Boom boom fishing wen’t live and got a load of good feedback which I’m really happy with. Even Serif gave it a review http://www.serif.com/blog/serif-user-ben-creates-video-games-with-drawplus/

My good friend also reviewed it here: http://evil-cookie-reviews.blogspot.co.uk/2012/11/ever-wanted-to-blow-some-fish-up.html

So all in all i’m pretty happy. I’m just waiting for the new release of Stencly then I will convert it to mobile and see how well it goes down on the app store.

While that was all going on, I decided to challenge myself to make a game in a day. I managed to do it and the game went down pretty well :-) It’s a really, really simple game that can be played here:

http://www.newgrounds.com/portal/view/606591

This brings me up to date. I’ve started a new game!

Im not sure what it’s called yet or how it’s going to play. So ill play a round for a bit longer then will update my diary!

From Beta to live!

Wow, it’s been a busy few days. I’ve really had my head down trying to get this game finished and you know what?  I have. Woo hoo!

It was a bit of a mad decision to release as early as I did but I just thought to myself “fuck it” so I did. Then as soon as it went live I spent the next few hours bugs fixing! Haha, god only knows what happened but all of sudden I was finding and being reported issues with the game.

Luckily I managed to fix them quick and within a few hours everything was stable. I then started work implementing features people were asking for.

Anyway, you can play my game here: www.newgrounds.com/portal/view/605856

Please let me know what you think!

Boom Boom Fishing Beta

Laides and gentleman, I would like to introduce to you ‘Boom boom fishing’, I’ve been working hard on this game for a few months and I feel it’s in a playable state. I’m releasing first on Stencyl on the hope to gather some feedback ready for a final release by the end of the year!

Play it right here:
http://www.stencyl.com/game/play/15496
Introduction:

Bombs, Gems, Lasers, looting, Invaders from space and gambling; all in days fishing!

Welcome to the lake!
You are captain and commander of the ship ‘Ages’.
Fitted with a cannon and with full air support on hand your goal is simple, blast the little fishy’s out the water and collect the loot!

How to play:
Move your boat left and right. (‘A’ and ‘D’)
Fire your cannon so that your bombs land in front of the passing fish. (‘Spacebar’)
Build up ‘kill chains’ by killing fish without missing.
Call in air support to help blast them out of the water. (‘enter’)
Use the slot machine to win perks.

Extras:
Achievements
High score
Mini Game
Secret Game
Secret High score

Play it right here:
http://www.stencyl.com/game/play/15496

Become king fisher!

Argh… Game is finished.. almost

Well… I’ve head my head down the last couple of days and it’s paid off!

I’ve (dare I say it ) finished my game, minus the sound effects.

Now I’m stuck in a massive rut because the whole pigeon story doesnt really fit into the game anymore. This is a big bugger because I feel the game needs a character but I can’t find a way to justify one other than the name of the game “pigeon brew”.

I really like the game name, I think it’s unique and funny and I really want to keep it, but a fishing game with no pigeon is weird right?

Originally the pigeon was going to be sat in a pub and you would buy him drinks for game “treats”, the thing is; those treats are now spread out with air delivery, slot game and a secret game.

Anyway I’ve had a few beers tonight and my head isn’t with it also I’ve done a lot of work today so I’m going to sleep on it and chill for the rest of the evening. BTW has anyone played “the room” on ipad? It’s awesome, a great game with really good puzzles that require a good bit of thinking.

Drink the brew and spend the loot!

So here is my update on what’s been happening in the world of Pigeon Brew!

I tweaked the chain system a bit. The chain tree was ‘Gem Boost’, ‘Shield’, ‘big weapon’, ‘bigger weapon’ and so on.

I decided chains should really be just weapons, gem boost and shield aren’t weapons so it didn’t really make sense to include them in the chain.

I decided rather than remove them completely to add them to the air drops. This now means when you collect a crate you’ll be awarded something random to help you out. currently there are three items in the air drop “Gem Boost, Sheild and Bomb replenishment”. I tested this out and it actually works nicely, it also stop “camping” by encouraging the user to move.

Im in the process of adding ‘The pub’ the pub at the moment has only a slot machine in which you can gamble away your winnings on the hope that you’ll win some perks for your next game!

There are a fair few little fixes, too many to remember, things like new font, new background, repositioning and the other oddities.

As per here is a video showing the new features in play.