I added antigravity to the game today
This is really fun and introduces more puzzel solving solutions, currently it can be switched on and off, but I may change this so that it is time based running down once it’s turned on to add a bit of pressure.
I’m also toying with the idea of having baddies that you can kill in a variety of ways, I want to encourage experimentation and exploration, part of me is thinking I should extend the levels making them much larger but then again I like being restricted to the little area as it means I can focus more on the puzzels and not just “filling space”
I’m trying to think of another “power” that can be used to mix things up, I want to avoid “bullet time” as it’s done to death but I want something along those lines. Anyway here is a little video of my progress! (I’m aware of the big old collision detection bug at the end of it )