Day 20 – Some good progress!

I’ve got two days worth of 45′s to catch up on!

Fixes:

  • So… First up I’ve done a load of performance fixes, my FPS was averaging at about 45 (no pun intended) running over my code I could see I wasn’t recycling all my actors so that was the first “fix” now all my actors recycle.
  • Secondly I noticed one of my recycled actors wasn’t being killed and just wasting memory out of screen!
  • Thirdly, the ground was a long actor with an attached X-speed to it, this made the ground move and timed correctly I would create another actor.Now it’s just a two frame animation that’s statically positioned, this pretty much jumped my FPS up by about 6 FPS. Now I get about 59 FPS which drops to 54 every-now and then when there’s multiple objects on screen.

Visuals:

  • Lots of coloured stars now shower down when coins are collected.
  • Coins have had a slight re-design, but you probably wont notice.
  • I’m trying out a different style for the trees
  • The Blimp is now animated and much larger
  • Many clouds now whizz past

Features:

  • Air Miles Tickets are now available! You are awarded an air mile ticket for staying in the air for over a minute, if you touch the ground the air mile counter resets.
  • Overall speed has been increased
  • Scoring is coming together… So now when you are in the air the score increases, you get no points for running on the ground. Collect coins and you get a bigger score!

Video:

 

  • Silux

    better!The trees now fit in style!
    my game sticks to 34fps, but i’m plenty of things to do!
    there will be also balloons and planes?

    • 45aday

      There wont be any planes because they wont tie into the story, but there will be other airborne objects for sure:-)

  • saulochina

    great game, it’s so beatiful. how you record your game session?
    and 54 fps is good to go. do you have an idea when the game will be avaible at the app store?

    • 45aday

      Thanks for the comment, that’s made my day!
      I’m not sure when it will be in the app store, originally I planned to have something in the first month (optimistic I know :-)

      Maybe in a months time I’ll have something up, but I don’t want to rush this game, I’m really enjoying adding new features to it and making sure it’s optimized. 

      I’d really love to drop a Flash demo but my Flash export is totally broken on this game and I’ve no idea how to fix it. Suppose I better get back on Stencly forums and start asking :-)